afterburners stellaris. Overall though this is a good guide. afterburners stellaris

 
 Overall though this is a good guideafterburners stellaris 2 Stellaris 1

Go to Stellaris r/Stellaris. Speed bonus: worthless, because fleet moves with the slowest ship, and a battleship with afterburners still slower, than a corvette without it. This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. I haven't done combat testing to verify wether it's a typo or it's the real stats. Overall though this is a good guide. List of all technology ids to be used with "research_technology" debug console command. Cruiser Torpedo boat. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. Choice between 40-100 Influence or a special project to gain 150-300 Influence. You can see the effect directly if you put two afterburners in and watch the numbers. Basically I tend to do mono on each fleet, but I still use other ship types for their specific uses. Usually it would be 70% or 90%. Armor- 12. With the level 4 and 5 techs I have 90% evasion on my swarm ships. Yeah, I've got a pretty serious bias towards Afterburners. Is it worth puttting two afterburner upgrades on a ship?科技/工程学科技. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). These are absolutely incredible workhorses and are very well-balanced, they tend to. Does afterburner affect SL speed, that is, the speed when the ships are traveling around the map through solar systems. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. If I put afterburners on my carriers, will they be better able to stay at range, or. Think of corvettes as an expandable screen. Vulnerable to kinetic weapons. As a summary of what he said, afterburners are useless. Which is a waste of auxiliary slots. CaptainChaos. This is useful against corvettes with high evasion and for Large Weapons since they dont have as much accuracy as smaller and medium sized weapons and we need to have every DAKKA count. In a recent game I had to move one across half my empire while quickly. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It says it affects SL during. Yeah, the bombardment change is the one I'm following the most, to be honest, because I always wanted wars in Stellaris to be significantly more destructive. Active Wikis. Since torpedoes have a. Juggernaut. ?! Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesGo to Stellaris r/Stellaris. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. ?! Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiStellaris Titans are worth building because their Auras benefit any ships in the same system they are in. Summoning events. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Afterburners have three main uses: getting early-game corvettes to 90% evasion sooner than you'd otherwise have them, raising the evasion of other ships in your fleet, and otherwise making your fleets move around faster than they otherwise would. Destroyers are really situational. Defenses should be 1 shield, 2 armor with advanced afterburners. Use Afterburners with Carrier computer to keep maximum distance. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. I've got Blue Lasers, Afterburners, Gravitic sensors, Ion Thrusters, Fusion Missiles, Improved Deflectors and Fusion Engines. It can take corvettes, frigates, destroyers, most other. 3, and yes I know it's quite long. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. 对该项目的细节说明请添加至相关页面. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Stellaris. Consumes power. Krakonkillr • 3 yr. Report. Technology in Stellaris is divided into 3 research areas with each area. shrouded_reflection • 5 yr. 9K views 5 years ago Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. How to unlock the Who Scraps the Scrapper achievement. Generally speaking, energy production is the most effective in terms of per pop production, so when you have no choice, you can go hard on energy instead. 8 Stellaris (and however long this set of combat-balance stays in Stellaris). Lucky for us, war is simple in Stellaris. Afterburners on Corvettes, although if I can reach maximum evasion by other means then I might go with something else. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. Surrender and wait the Khan out. A uxiliary Fire Control just makes it so that your weapons manage to hit something. - Defender of the Galaxy ascension. Current Stellaris Ship Meta (for v3. Suppordle • Inwards Perfection • 6 yr. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 337. Juggernaut can now use afterburners T5 reactor power increased from 3200 to 3600 for Juggernaut(starbase reactor type) Aura effects Strike craft Aura: strike craft fire rate and strike craft speed +50% Weapon range Aura, Hyperlane Aura remain unchanged Point defense Aura: tracking -20, point defense weapon fire rate -50% (on. With 3x Afterburners available, this is the fastest possible Battleship. All rights reserved. Phanon jump drives have no cooldown, but nowhere near the range of. EDIT: I found the mod causing the problem; !Expanded Stellaris Traditions ACOT PatchAfterburners + Dark Matter Thrusters, Exotic Gases as Fuel edict, and use them to screen and flank for the battleships, and potentially reinforce empire chokepoints. Basic afterburners increase this to 60% * 1. Ability to run away. As far as moving ships around the map faster, afterburners and better engines help, but the best way is to build gateways at your. 在《 群星 》中. Better Afterburners Stellaris. I think some FE/AE focus on energy. 99. Business, Economics, and Finance. ago. can be nice on 6m plasma cruisers if you dont find crystal forged, the. it has an Evasion rating of 47. . Torpedo corvettes for example can get good use out of the speed to have a better chance to get in range before being shot down. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. While a good portion of their stuff is just straight better (mainly weapons), some things like engines, afterburners, sublight thrusters, jump drive, etc. 99. I can deck a ship with a massive amount of energy costing weapons and shields yet still have a large amount of energy left. Add to that advanced afterburners (20% increase in sublight speed and +10% evasion). Battles between fleets of roughly the same size and tech come down to a rock paper shotgun effect. Ignored by far more weapon types. It is going to be focused on PvE, but a lot of these designs will also be a. 3. #8. If you want to know more about the rest of the Stellaris combat ships check out the Cruiser. o_O Destroyers actually require afterburners or their evasion will be too low. 4. Carrier ai can increase that and thus can increase engagement range. Stellaris. In a straight fight, Cruisers are superior to Frigates for both Torpedo and Neutron Launcher. Despite carriers having greater "official" fleet power. Strap Afterburners. 所有帝国的舰船进入掠夺. X or T slot weapons with a few range modifiers will probably be one shotting. 4% without the admiral. List of all technology ids in the game to be used with “research_technology” console command. If I put afterburners on my carriers, will they be better able to stay at range, or. System: Max systems, line computer, afterburners, and auxiliary fire control. Use Afterburners with Carrier computer to keep maximum distance. Pick off their fleets one by one. 3 Stellaris 1. Starbases always get filled with archeotech components even while thay are far. Basic afterburners increase this to 60% * 1. In Stellaris "It depends" is very much the thing. Hope you enjoy. In this case it's personal preference, but with Evasion getting the nerf bat in 3. Extra Ship Components Next, only afterburners added to the ships. There are probably other ways to use afterburners and combat computers to take advantage of enemy range limitations, especially if they favor high power/short. Technology IDs. 37 Share 1. 54, 29. Stellaris Dev Diary #318 - Announcing Astral Planes. I tend to try and make them as split and even as possible across the board. 3 Afterburners. This is done to store and access information on a device and to provide personalised ads and content, ad. Only exception when you MAY use regen (or afterburners on larger maps) instead of aux comps - when you're loaded with 100% accuracy weapon (like torp vettes + disruptors for example) and don't have enigmatic tech yet. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. 0. In the past, this fleet would rock against Prethoryn: - battleships only. 54, 29. Commonalities Between the Tests + Notes: I’ve underlined the most important information in each test. First off, there is a best design for every class of ship. Use the main version of ESC NEXT overwrites if you are playing later versions of Stellaris! This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. Afterburners modify Combat Speed, not Evasion. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. Afterburners generate a larger amount of thrust by accelerating the air mass passing through the engine, without the need to increase the engine size. And again, if you use living metal instead of regen tissue, that's one slot that can be used for shield capacitors, afterburners, or enigmatic decoders. First you must find it in your galaxy, if it has spawned, like any Leviathan. Available only with the Apocalypse DLC enabled. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. 这个攻略不够好?点击进入 Item:Component templates/AFTERBURNER 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris Wiki Active Wikis. Choice between +4 Physics Research deposit and +10% Monthly Unity for 50 years or the next lasers technology if not yet researched. Apr 29 @ 1:58pm Are Afterburners Largely Obsolete Once Hyperlanes are Everywhere? I use After Burners to make top speed from one side of the empire to the other cutting out all the sublight hassle, but with Hyperlanes I guess they are obsolete except for the evasion. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Stellaris. Synthetic Personality Matrix:. ?! Login Store Home Discovery Queue Wishlist Points Shop News Stats394K subscribers in the Stellaris community. Well, if there were more space combat tactics like maintaining standoff or disengaging on sublight speed, while charging emergency FTL, afterburners could be question of life and death and very useful for trickster harassment fleets (as well as fleets tasked to destroy these pests). Corvettes are quick, cheap to build, and smaller but have high evasion. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. If I put afterburners on my carriers, will they be better able to stay at range, or. 00. Stellaris players discovered the Juggernaut as part of the Federations DLC. For the titans, use the negative shield debuff and the. Thoughts on fleet build vs Elder One? I’m in my first game since the combat rework, my understanding is leviathans got beefed. So just sending in a big enough force will be able to overwhelm any defenses. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. full evasion and quick damage ("assault ships") I was far beyond the limit if I could afford to lose resources for a while. 1x shield capacitor. Even if it is the only available addon I have, leaving the. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Introduction Criminal heritage has always served a niche in Stellaris. Stellaris Dev. Go to Stellaris r/Stellaris. Playing on Admiral so not sure how much that influences Elder One’s stats. Stellaris Cheats; Technology Codes;. This is applied to evasion after other added values. 2. Video by Montu Plays. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. Go to Stellaris r/Stellaris. Within a year after colonizing the planet in the system, an event. Fleet power is only a rough estimate and always has been. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight!---A complete and up-to-date searchable list of all Stellaris technology IDs. I'm not a fan of this new type of ship parameter. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. They also have more guns overall for better firepower and better durability. My go to for 3. This page was last edited on 24 April 2022, at 17:27. How to unlock the Who Scraps the Scrapper achievement. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. even on the autocannon's worst target it has 40% the effectiveness of plasma. Updated to 3. Read the latest from the galaxy. 0. Also read: Are Stellaris Titans Worth BuildingStellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. Right now, this is the ship to beat when it comes to kickass ship design. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage) Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. - carrier type with lots of point defense and plasma weapons, 3 afterburners. ago. I've always used Afterburners as far as I can remember but only on corvettes, getting 90% evasion which I believe is the cap for it is really good, have a fleet of corvettes and you don't really lose that many unless you're throwing them at something you're obviously going to lose against. Cruiser: 120 speed, +125% DMT = 270 speed. This page was last edited on 24 April 2022, at 17:27. 4% of ship cost * Afterburners now use the auxiliary slot * Regular empires now start with 8 pops * Primitive farms and factories can now be upgraded directly to hydroponics. Stellaris-CODEX Stellaris. By James. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff. For basic afterburners, this is 110% and for advanced this is 120%. WARNING: This mod modifies vanilla files and may not be compatible with other mods. Stellaris. e. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. ?! ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データArtillery Battleships or Emitter/Lightning artillery if possible combined with Carrier Battleships at a roughly 3:1 ratio. I basically run this fleet until i can get battleships which i run 4 designs of those. Unless I'm missing something, three Advanced Afterburners (+20% each) should be enough to outrun cruiser even if both use DMT: Battleship: 100 speed, +125% DMT, +60% x3 AA = 285 speed. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. And all of these cost zro. It is my go-to fleet comp late game. This guide is about playing Stellaris in a multi-player contest. Go to Stellaris r/Stellaris • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. 5K,最多10K左右。. are trade-offs. Avoid autocannons because they look good on paper and give you a. 5% (thrusters +10, destroyer +35, excess power +1 according to the tooltip). Plasma + autocannons. ironsasquash Ring • 14 days ago. this is three fleets started from the station one jump away racing to the same station. plasma meanwhile has 5% of the effectiveness of. When I add afterburners. Afterburners Fusion Missiles Coilguns Standardized Corvette PatternsI have a destroyer without afterburners with an empty aux slot and it has an Evasion rating of 45. Ищете полный перечень рабочих читов на игру Stellaris? На нашем сайте собраны все существующие коды и различные хитрости к ней. is it ideal, who knows, is it perfect, i doubt it but it works for me. To use this setup, command both the corvette screening fleet and the battleship fleet to the hyperlane jump point, but dont let them go off until both are in place. when the extra speed doesn't add to evasion or anything else?Stellaris Wiki. plasma meanwhile has 5% of the effectiveness of. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. 0 unless otherwise noted. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. 3 of Stellaris there was obviously a mechanism to prevent regeneration for several days when being hit. Short answer is - if you're asking for optimal, the answer is quite simple. • 2 yr. . Which is a waste of auxiliary slots. Cerebral Daemon Feb 12, 2018 @ 7:17pm. If I put afterburners on my carriers, will they be better able to stay at range, or. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. Stellaris Cheats; Technology Codes;. So that really leaves Missile Cruisers as the only option that stands out. 1 or 1. So, will these ships benefit from (advanced) afterburners so that they. Use Afterburners with Carrier computer to keep maximum distance. Content is available under Attribution-ShareAlike 3. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage)BETA: Shield Hardening. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Interceptor - The rest of your corvettes should be made of interceptors as they are the most efficient in terms of sheer basic firepower. 16 DPS. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Battleships and cruisers can have three aux slots, all of which can be filled with afterburners. Juggernaut can now use afterburners T5 reactor power increased from 3200 to 3600 for Juggernaut(starbase reactor type) Aura effects Strike craft Aura: strike craft fire rate and strike craft speed +50% Weapon range Aura, Hyperlane Aura remain unchanged Point defense Aura: tracking -20, point defense weapon fire rate -50% (on. Fleet power is only a rough estimate and always has been. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. To increase the speed of a bs fleet, you can add a couple of corvettes in. tech_afterburners_1: Afterburners: tech_afterburners_2: Advanced Afterburners: tech_space_defense_station_1: Deep. Leave a Reply Cancel reply. Autocannons are extremely short range. I also make fast fleets with nothing but corvettes with afterburners - those I use to flank enemies and quickly take out undefended areas. 16 DPS. Best A-slot tech is Enigmatic Decoder. Stellaris Real-time strategy Strategy video game Gaming comments. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. ago. 掠夺者帝国. © Paradox Interactive. Originally posted by HugsAndSnuggles: Afterburner goes into aux slot, though. Stellaris. War is inevitable in Stellaris. That's what the displayed +10% or +20% actually mean. 1 titan - basically the same as battleship setup. Stellaris Overlord review, is it worth it? Should you buy it? In this video I will attempt to answer that question. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. Stellaris ship design is certainly more interesting than it was pre-3. Early game the AI uses auto-best designs for its ships. Edit : Oh god I just noticed the speed, I'm at 8. Phanon jump drives have no cooldown, but nowhere near the range of. Creating ships. 6 it's a little more skewed towards offence. Where power is a concern, either switch out some afterburners for auxiliary power or switch out some shields for armour. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. ?! Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasLack of opportunity cost is the biggest pervasive issue in Stellaris in all facets of its gameplay, and it rears its head here too. Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. I would suggest corvette screen equipped with point defense systems. 1. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Titans are enormous ships that make battleships look like kids toys. Stellaris has less weapons, less diverse factions and we dont need more ways to exploit the AI. Shields- 1. These are also easily moddable via its file, see #Tiers . ?! Σύνδεση Κατάστημα. So in average the same amount of shield or armor will least half as much time as the hull. I found that just having a straight battleship mix of 3 battleships would be the most cost-effective, once I was able to hijack my AI Federation fleet I was able to. It's a percentage of the ship's maximum hull/armor, but there's a display bug that multiplies the displayed values by 100 from what the actual effect is. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Some builds will 100% counter another and annihilate the opposing fleet and take only small losses. Empires throw fleets at each other until one side emerges victorious. And the guns are the right size to deal with smaller ships like corvettes and frigates. IIpocTo urpok Feb 12, 2018 @ 6:53pm. Yeah, I've got a pretty serious bias towards Afterburners. 126 ratings. - carrier type with lots of point defense and plasma weapons, 3 afterburners. Do battleships, titans and juggernauts benefit from afterburners to outrun projectiles vs AI? Evasion-wise, these will not benefit since the increase in evasion is 10% not +10. You’ll still be moving but just incredibly slow. I'm not a fan of this new type of ship parameter. I also use several disposable fleets of 10 destroyers with large gun slots and afterburners to wreck havoc on the resource stations. You could skip destroyers. Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. Being able to fire your weapons first, damages and weakens the enemy's fleet retaliation thus reducing the your own fleet's losses and with battleships being damage sponges means more of your ships are likely to survive. 99. BETA: Shield Hardening. Late game you’ll find the most use out of the Missile Boats and Pickets as Interceptors become paramount to useless. ?! เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ750. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinksComputer system. Since sublight flight is like 90% of travel time now it gives tactical advantage and also makes jumpdrive penalty less painfull. June 26, 2023 by Ybot. So I have around 200 hours on stellaris and I still have no clue what the actual differences between corvettes, destroyers, battleships and cruisers actually are (Excluding titans and the colossus) besides larger health bars, different sub-light speeds and more slots for upgrades. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your design, if you can hit 90% evasion then its benefits don't stack and you're better off going with Picket computer despite not using Picket weapons. Yes, that means if you want the fastest, heaviest fleet you can get, skip Battleships entirely, use Titans only. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. Hyperlane drives decrease charge time by 25% each upgrade (up to -50%) and. Sciira • 6 yr. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. I. That worked in a RTS, but in Stellaris you cant micro a boarding ship to target the enemy mothership/Titan. Your options for T1 techs are:. If you don’t put as many missiles as you can on them. - Defender of the Galaxy ascension. Titans are enormous ships that make battleships look like kids toys. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. plasma, artillery, launchers, and a lesser non equal number of pd carrier battleships. As for defence same with platform's torpedo platforms will usually drop most. 6 has been Battlecruisers made with max M-Slots filled with swarmer missles (this also gives you 2 strike craft), Artillery Computers, and 3x Afterburners. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) When you only have early-game core components (engines, etc. 6. • 4 mo. Sure you can use them early game for autocannon corvettes, or if you fighting against missiles and don't have destroyers/PD though. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Details: Since Contingency has X slot weapons, their weapons always gets a few shots off and each shot is 1-hit kill (36k damage, tachyon lance). This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3 Afterburners, and they absolutely stomp the AI's Corvette-heavy fleets due to the high tracking on many of their weapons. If I put afterburners on my carriers, will they be better able to stay at range, or.